#pragma once
#ifndef ENTITYCAMERA_H
#define ENTITYCAMERA_H

#include "WorldEntity.h"
class CEntityCamera: public CWorldEntity
{
private:
	float m_distanceZ;
	float m_distanceY;
	float m_tempDistanceY;
	float m_offsetYModeFPS;
	float m_sensitivityMouse;

	float m_amountMovementUpDown;
public:
	CEntityCamera(float distanceZ, float distanceY);
	~CEntityCamera(void);

	void doUpdate(void);
	void doRender(void);

	void lookUpDown(float amount);
};

#endif